(no subject)
Jun. 6th, 2012 07:07 pmPlayer name: Zs1
Character Name: Princess Alicia or simply "Allura"
Character Canon: TЯAPT
Canon point: After Ch. 11 "Mother", having killed Queen Catalina
Background: http://en.wikipedia.org/wiki/Trapt_%28video_game%29
Abilities: Christ, where do I start? Maybe with the list, or how they work?
How the "Fiend" powers work:
When threatened or, otherwise in need to kill/sacrifice, a draconic-demonic glove wraps around Alicia's right arm. From this, she can generate 'traps' of various kinds, with the intent on killing. Though the traps themselves are various, they have their own limits, such as where certain things can be placed. "Floor" traps can only be set on solid ground, no matter the type. "Wall" types can only be set against solid partitions. Something that might designate the 'perimeter' of the room. Assorted pillars and the like won't qualify. "Ceiling" traps are ambiguous, as they are simply set 'above' one's head. They can even exist where there is no roof, but they can't be set over traps already placed on the floor.
Aside from the catch of 'overlap', the downside is each trap type can only be set one-at-a-time (one floor, one ceiling, one wall). Changing to a different trap of a category requires waiting for the prior to run their course if in action. And repeated use is pretty much out of the question as her powers have a cool-down after activating each one; hit or miss, she can't use them again or switch until the cool down ends. Sure, these are 'in game' rules, but they can just as easily applied in simply logs, or combat incidents.
The upside to this 'trap' power is the sheer number and variance on the traps themselves! But because of the numerous variety, it's faster to actually link to another entry that has everything written out for you! http://numberofthefiend100.dreamwidth.org/374.html
Personality: Princess Alicia is a fairly headstrong girl. While she is a pampered princess, she's not a prissy little girl who just falls in line whenever she's told. This mostly comes out around her step-mother (using the term as loose as possible), whom she refuses to accept as family, despite her father's re-marriage. She actually proves herself rather stubborn regularly; fighting off predators when she's clearly in a lose-lose situation, and almost completely defying the will of "The Fiend"
But she proves herself a little ball of contradictions most of the time as well. Given most everybody and their poor grandma (this is not a joke) in the nearby villages has come after her for revenge or money, she sympathizes with their plight, only to run away and kill them.
In the same breath she feels sorry for them, or fears for her life, she'll kill someone against her will. Granted "against her will" is a matter of perspective; but to her, it is when the devil tells you, "If you don't kill others, I'll kill you".
And to pile onto the mess of contradictions that make many a heroine in a horror setting... she's most definitely determined to find out just WHY her father was assassinated, and why she was so quickly put to blame when witnesses can account for her innocence. Despite all the impending doom and tragedy that befalls, even at her own hands, she plans on trudging onward to find out what all this conspiracy that's stuck her in a contract with The Fiend is. Even if it's nearly killed her.
As the princess, this girl does her job poorly. Allura lives her life with blinders on; she hears the plights of others, even the people of her own kingdom, but she never acts to anyone's aid; a trait that seems to be running in the family as of late. But being just the princess, she's not accustomed to others asking for her aid directly, nor does she ask for the aid of others. She's come to expect people to simply HELP her because she was the princess; and many a good man (and woman) have died for her sake, when she could have easily stepped up and put her power to use.
And on that, she agrees with everyone else, that she is cursed by having the Fiend's power. It is a demonic power after all, and all those who come after have died. She wishes there was a better way to use the power, but only sees it as an evil tool to keep her body and soul in tact. Though she has managed to slay truly evil people, it doesn't stack up against the dozens of soldiers and villagers left in her bloody wake. Nearly after every 'slaughter' of the semi-innocent, she breaks down in tears, remorseful for her actions.
RP Sample: http://testrun-box.dreamwidth.org/47275.html
Notes: The game has conflicting interests in what to call the protagonist. The in-tact Japanese dialog in the game refers to her as "Alicia-hime", but the translated English text reads "Allura". My resolution to this has been that she is, properly, Princess Alicia, but, due to the bounty on her head thanks to Queen Catalina, she's going by Allura to at least throw off some suspicion and the lesser intelligent pursuers.
The aforementioned list of traps is located http://numberofthefiend100.dreamwidth.org/374.html here.
Character Name: Princess Alicia or simply "Allura"
Character Canon: TЯAPT
Canon point: After Ch. 11 "Mother", having killed Queen Catalina
Background: http://en.wikipedia.org/wiki/Trapt_%28video_game%29
Abilities: Christ, where do I start? Maybe with the list, or how they work?
How the "Fiend" powers work:
When threatened or, otherwise in need to kill/sacrifice, a draconic-demonic glove wraps around Alicia's right arm. From this, she can generate 'traps' of various kinds, with the intent on killing. Though the traps themselves are various, they have their own limits, such as where certain things can be placed. "Floor" traps can only be set on solid ground, no matter the type. "Wall" types can only be set against solid partitions. Something that might designate the 'perimeter' of the room. Assorted pillars and the like won't qualify. "Ceiling" traps are ambiguous, as they are simply set 'above' one's head. They can even exist where there is no roof, but they can't be set over traps already placed on the floor.
Aside from the catch of 'overlap', the downside is each trap type can only be set one-at-a-time (one floor, one ceiling, one wall). Changing to a different trap of a category requires waiting for the prior to run their course if in action. And repeated use is pretty much out of the question as her powers have a cool-down after activating each one; hit or miss, she can't use them again or switch until the cool down ends. Sure, these are 'in game' rules, but they can just as easily applied in simply logs, or combat incidents.
The upside to this 'trap' power is the sheer number and variance on the traps themselves! But because of the numerous variety, it's faster to actually link to another entry that has everything written out for you! http://numberofthefiend100.dreamwidth.org/374.html
Personality: Princess Alicia is a fairly headstrong girl. While she is a pampered princess, she's not a prissy little girl who just falls in line whenever she's told. This mostly comes out around her step-mother (using the term as loose as possible), whom she refuses to accept as family, despite her father's re-marriage. She actually proves herself rather stubborn regularly; fighting off predators when she's clearly in a lose-lose situation, and almost completely defying the will of "The Fiend"
But she proves herself a little ball of contradictions most of the time as well. Given most everybody and their poor grandma (this is not a joke) in the nearby villages has come after her for revenge or money, she sympathizes with their plight, only to run away and kill them.
In the same breath she feels sorry for them, or fears for her life, she'll kill someone against her will. Granted "against her will" is a matter of perspective; but to her, it is when the devil tells you, "If you don't kill others, I'll kill you".
And to pile onto the mess of contradictions that make many a heroine in a horror setting... she's most definitely determined to find out just WHY her father was assassinated, and why she was so quickly put to blame when witnesses can account for her innocence. Despite all the impending doom and tragedy that befalls, even at her own hands, she plans on trudging onward to find out what all this conspiracy that's stuck her in a contract with The Fiend is. Even if it's nearly killed her.
As the princess, this girl does her job poorly. Allura lives her life with blinders on; she hears the plights of others, even the people of her own kingdom, but she never acts to anyone's aid; a trait that seems to be running in the family as of late. But being just the princess, she's not accustomed to others asking for her aid directly, nor does she ask for the aid of others. She's come to expect people to simply HELP her because she was the princess; and many a good man (and woman) have died for her sake, when she could have easily stepped up and put her power to use.
And on that, she agrees with everyone else, that she is cursed by having the Fiend's power. It is a demonic power after all, and all those who come after have died. She wishes there was a better way to use the power, but only sees it as an evil tool to keep her body and soul in tact. Though she has managed to slay truly evil people, it doesn't stack up against the dozens of soldiers and villagers left in her bloody wake. Nearly after every 'slaughter' of the semi-innocent, she breaks down in tears, remorseful for her actions.
RP Sample: http://testrun-box.dreamwidth.org/47275.html
Notes: The game has conflicting interests in what to call the protagonist. The in-tact Japanese dialog in the game refers to her as "Alicia-hime", but the translated English text reads "Allura". My resolution to this has been that she is, properly, Princess Alicia, but, due to the bounty on her head thanks to Queen Catalina, she's going by Allura to at least throw off some suspicion and the lesser intelligent pursuers.
The aforementioned list of traps is located http://numberofthefiend100.dreamwidth.org/374.html here.